Showing posts with label Spotlight On. Show all posts
Showing posts with label Spotlight On. Show all posts

Spotlight On... The Genestealer Neo-Patriarch

The idea of a Genestealer Cult has always fascinated me: infiltrating alien creatures slowly consuming aculture from the inside out; slowly turning its own strengths against it; taking over; and all the while, broadcasting a stregthening beacon to the Tyranid Hive Fleets, drawing them ever closer...

Then Inquisitor came out... and I realised that I had to have an Inquisitor-scale Genestealer of my own.


Now there wasn't, at the time, a model for a Genestealer at Inquisitor level (and the one they brought out later was pretty grim). I decided to convert one from the Tyranid Hive tyrant at the time.

Now this beauty was converted to match the old style Genestealer style. hence what might now seem an odd style.

The hardest part was doing the head as I had to saw through the metal frill of the Hive Tyrant. Man that was difficult!


I built up the detail on the Patriarch with milliput, posing him in a fairly passive pose. I did this because I wanted him to be totally different from the normal charging pose; more furtive and contemplative.

The claws were actually made from Ork knives. I'm particularly proud of spotting that possibility.


And I'm also pleased with the paint job. Considering I did him a good many years ago now, this remains one of my best ever paint jobs, especially on the head.


I am a huge Space Hulk fan and I use this chap as a 40k scale Genestealer Patriarch in that and Space Crusade. It's a little known fact that I have a site dedicated to making Space Hulk better called Space Hulk Smooth.

In 40k I either use the rules for a Broodlord (a bit whimpy for his scale) or a Hive Tyrant. It's possible to choose upgrades that match him quite nicely.

My biggest quandry has been about the colour. Since I painted him I redid all my Tyranids in yellow. But I just couldn't bring myself to repaint this guy. He's too nice. As a result he stands out a bit. But hey, why not! He deserves to stand out! 

Spotlight On... The Aphid

The Aphid is a model from a different game system called Robogear that I use in my Adeptus Mechanicus army.

Robogear offers some fairly whacky vehicles that are clip together, fast to make and kind of interesting – especially if you convert them from the originally intended design as I did with this Thunderfire Battery.
Because I didn't want to use the pilot that came with it, I used toilet paper soaked with glue to make a curving cocpit.
For its rules I used the old Vehicle Design Rules again to design a medium-heavy walker. It’s quite nice in the game but needs to be used carefully to avoid being destroyed prematurely as its weapons are fairly short-ranged.


Aphid   
BS
Front
Side
Rear
3
12
12
10



Points: 129
Vehicle Type: Walker
Crew: Skitarii
Weapons: Twin-linked Assault Cannon, Twin-linked Bolters

Spotlight On... The Neutraliser!


The Neutraliser is a toy I bought a few years ago. I originally painted it up to be a Starship Troopers vehicle but it didn’t sit too well within that game system. When I started to pull together my Adeptus Mechanicus force it seemed like a logical addition.
With the addition of a Forge World brass etched Imperial Eagle it looks (to me) like it fits quite nicely.

As far as stats went, I was tempted by the Apocalypse rules for the Knight Warden from the Tempus Fugitives Cult Mechanicus codex but I wanted something I could use in normal sized games.
A quick fiddle through the Vehicle Design Rules and Bob was my uncle. Although I had to fiddle it a tad to use the Punisher Gatling Cannon as that hadn’t been invented when the VDR came out. I transferred the points across from the Imperial Guard codex.
In the game he is rather cool, mostly because he looks so good. I’m a sucker for the look of things. Rules and winning come far below this on my priority, but they came out quite adequately this time I think.

Neutraliser  
BS
Front
Side
Rear
3
13
13
10



Points: 250
Vehicle Type: Tank
Crew: Skitarii
Weapons: Punisher Gatling Cannon, Missile Launcher
Special Rules: Lumbering (Can only turn 90 degrees after moving a maximum of 6” forward)

Spotlight On... Golgotha, Space Marine Alpha Level Psyker


A while ago I wrote a little blog about my Space Marine Alpha Level Psyker, Goliath... Well now it's time to meet his brother, Golgotha.


Like his brother, Golgotha is a member of my Crimson Blades Space Marine Chapter who developed incredible psychic powers and wound up being put in suspended animation until recent events required him to be resurrected.

 

He possesses incredible psychic might, far in excess of a Space Marine Librarian. Here we see him using the strength of his mind to lift balls of magma up from far underground before hurling them forward to explosive effect.
 
 
As I mentioned in my previous article, although both Psykers make nice display pieces, they function in the game as Baneblade Super Heavy Tanks - the armour representing psychic force fields and the weapons representing psychic blasts.

 


The large fireballs are made from ping pong balls, painted with a ripple effect from dark red up to orange and then yellow. The base is made from a mixture of gravel, sand, all-purpose powdered filler and PVA glue.


The smaller fireballs were made from little polystyrene balls I got from Hobbycraft. The smoke trail is made by a piece of stiff wire with clump foliage (basically tree foliage) glued onto it. I bought from a railway model shop. This was then dry brushed a few shades of grey.


Golgotha is actually standing on a levitated rock - it isn't that easy to tell.


I was going all out with this model because I was hoping to get a look-in at the Best Army award at a Tempus Fugitives event at Warhammer World. I didn't win.



But I did get nominated.


It's a pool of water at the front of the base. The idea is that bubbling steam is surrounding another magma ball being brought up from below. I like it (although the steam - made from clump foliage - doesn't look quite as I would have liked). Unfortunately three out of four people asked aren't sure what that part's supposed to be.


For Golgotha himself, I wanted a different look from his bare-chested brother - more regal and Librarian-like. He's made from various Dark Angels parts and was quite parts-expensive.

The rock he's standing on, by the way, is made from insulation foam.

I'm interested to hear any comments if you have any views...

Spotlight On: The Hammer Collider


The Hammer Collider is a homemade vehicle for my Adeptus Mechanicus army: Initiative 0999XXB#14-12.  

The basic vehicle was a toy I picked up YEARS ago at a car boot sale, thinking that one day it would come in handy. The turret revolves but actually comes free on those folded arms and lifts up above the tank!
It had a wrong scale open cockpit at the front that I covered over with a couple of spare dozer blades. I added some lights and smoke launchers and Bob’s your uncle!
For stats I dug out my old Chapter Approved book and used the Vehicle Design Rules inside. The rules haven’t changed THAT much since 3rd edition when it was current and I figured it would give me a basis for play-testing – especially considering that the VDR was weighted to overprice vehicles on points.
Painting it, I dry brushed Dark Angels Green and dry brushed up through Snot and Goblin Green. I used plain black on the black bits and Boltgun Metal with a black wash on the silver bits.
The Hammer Collider has the following profile:

Hammer
Collider
BS
Front
Side
Rear
3
13
12
10



155 Points
Vehicle Type: Tank
Crew: Skitarii
Weapon: Plasma Accelerator
The Plasma Accelerator has the following profile:
Plasma
Range
Str
AP
Type
Accelerator
36”
7
2
Heavy 1, Large Blast





Spotlight On... The Mammoth

Background
The Mammoth is an integral part of the Crimson Blade’s Deinosus Battle Company – a company of loyalist Space Marines utilising dinosaurs in battle.
Controlled by a Cortex Unit drilled into its skull that goads its aggression up to deadly levels, the Mammoth remains in orbit aboard the Black Scabbard Battle Barge until its Priority Insertion Point is ascertained by one of the veteran squad commanders on the ground.
Once this is determined, the squad commander activates his homer unit and teleports up to the waiting Battle Barge, trading spatial coordinates with the huge and very angry creature that now finds itself in the thick of the fighting.
The Mammoth’s primary role is to function as a line breaker, devastating resistance at the strongest point of the enemy battle line.

Making the Model
The Mammoth is basically a toy mammoth, though a particularly nice one, but I made several changes to bring him in line with my vision for the army. The Cortex Unit drilled into his brain that controls him is made from the bottom half of the teleport homer that comes with the Space Marine Terminator boxed set. To enhance his defence and attack capabilities in assault he has been given armoured shin guards made from thick card bent round and dry brushed Tin Bitz and Dwarf Bronze. I wrapped a bit of razor wire round there to deter enemy attacks.
The seargeant model below has the top half of the teleport homer attached to his back. It's deactivated and black here as he's still on the field but when the reserve roll is made, this would light up (in my imagination) as he was transported up to the Black Scabbard. 

Game Rules
In game, I use the rules for a Summoned Greater Demon for the Mammoth. The whole army uses Chaos Space Marine rules but these represent quite nicely what he can do. The idea is that in the early game the squad leaders are assessing where the best place for him to be is. Then, when the reserve roll is made, they swap places with him and suddenly there’s a huge monstrous creature in the thick of the fighting.

Tactics
The crucial thing here is choosing which squad champion to swap the Mammoth with. Getting the Mammoth into combat and keeping him three will stop him getting blasted and help him do as much damage as possible. He isn’t undefeatable but he is good, however I don’t hesitate to throw and squad in to support him if need be.
He’s scary for the opponent more than anything and the psychological edge that can give wins battles.

An Amusing Story
At a campaign weekend at Warhammer World I wanted to surprise my opponent so when I made my reserve roll I smashed my Mammoth down hard on the table making a resounding clap.
This did indeed surprise my opponent.
It also reverberated across the table, knocking over half the models in both armies.
Suffice to say, my apologies kind of ruined the triumphant moment.

SPOTLIGHT ON... The Covert Obliterator

Background
Part of my Space marine Deinosus army, the Covert Obliterator is a medium dispersal scout unit comprised of a bipedal xenoform mounted with a stable firing platform, manned by a single Hunter. The platform is equipped with a wide range of heavy and special weaponry capable of dealing with any target that presents itself. Each weapon is mounted on an easy-access rail so that the Hunter can switch between them as the need arises.
Ranging ahead of the rest of the army, the Covert Obliterator scouts out enemy positions and troop movements, communicating details back to his direct command.
Once a suitable ambush strike point is established, the Covert Obliterator goes to ground, maintaining camouflage until needed. The unit is equipped for lone field status for long periods and will wait until it is tactically advantageous to reveal itself.
Game Rules
The idea here was to have a Space Marine dinosaur model to function in the game as a Chaos Space Marine Obliterator. An Obliterator deep strikes, represented here by the Covert Obliterator lying in ambush until the time is right to strike. And they can change their bodies to produce one of a wide variety of special and heavy weapons. The idea here was to give him a rack of different weapons that he can swing up into position as the need arises. When he’s done with one it drops back down out of position.

Making the Model
This model was a work of love that used up such a large stock from my bitz box that although I’d love to make a couple more I am reluctant to. Maybe one day I will.
He has armour plates made from thick cardboard bent over. The bracket holding the Hunter model in place is part of an Imperial Guard dozer blade. The wires and tubes were real wire from an electrical shop. There’s also an Imperial Guard radio and a petrol can (most likely filled with gruel).

Tactics
A lone deep striking Obliterator is always a tricky model to use well. There’s a propensity with deep strikers to land close to the enemy but this is sometimes a bad idea, especially for this model.
Like with the Raptor Riders, the thing is to hold him back while assessing where he is needed most. Here’s the best tip: Decide what your priority targets are then deep strike him so that he is close to maximum range on his required weapon. That way, hopefully, you can shoot what you need to shoot while limiting return fire.

Spotlight On... The Forge World Necron Tomb Stalker

And now a word from a friend of mine…
I’ve been playing against Rob for a couple of years now and not only is he a nice guy he has an annoying habit of beating me.
Rob is an independent stockiest (which was how we met originally) and sells very reasonably miniatures from his site Warscape Forty K.


The first time I heard that Forge World were bringing out a Necron tomb stalker I had to have one, if you know Necrons you know why a close combat unit like the stalker is a must. Last year’s Games Day (2010) at the NEC was the first time i saw the Necron tomb stalker and boy did it look good. The guys at Forge World had painted it so it looked like chrome and they put the stalker on a Tau piranha so it look as if the stalker was running over the downed piranha, at that point i had to have one.  



I asked for the Necron tomb stalker as a birthday present and was over the moon to get one. as I started to unpacking the stalker i realized that it was going to take all my modelling knowhow to make it. I’ve always  been told that Forge Word models can be tricky to make because of the resin and the washing needed before painting. None of that was a problem. It was the stalker’s multi parts that had to be glued together and held in position which was the problem. 




This was the first model that I’ve build from the base up. I wanted the Necron tomb stalker to look like it was coming over a mound of earth and attacking its enemy. I had to build the base then build the stalker over the contours of the mound of earth and at this point it got very interesting. As you can imagine trying to get the correct pose and making sure all the body parts and legs stayed in the correct place was a nightmare. But after a lot of blood sweat and tears I eventually finished it. I’ve now had a few games with the Necron tomb stalker and it’s a good unit to have and at 195 points isn’t too expensive.


 Thanks Rob!

Spotlight On... Raptor Riders

Background

Raptor Riders are members of the Crimson Blade’s Deinosus Battle Company – a company of loyalist marines utilising dinosaurs in the attack.

The Raptor Riders of the Crimson Blades are highly experienced scouts and close combat specialists but their principle role is that of a fast response unit.

Raptor Riders are principally held behind Marine lines as Captain Wulf assesses the enemy strength and points of attack. With the strong points established, the Raptor Riders dart forward to meet the enemy where they are most needed.

Equipped both for hand to hand wetwork and anti-tank precision melta-strikes, the Riders are fully prepared to turn the tide of battle at the critical point.


Making the Models

The models were made from Dark Elf cold ones with Tactical Space Marine bodies. All that was required was to bend the legs out a little to get them to fit on – no tricky sculpting beyond that. A knife slit in the crotch (sounds painful) helped to bend them out. I based them on round Terminator bases as cavalry looks a lot nicer that way.

Game Rules

The Deinosus Battle Company is based around the rules for Chaos Space Marines. This is a good technique for creating a new army. The models can be as whacky as you like as long as they are based on points and stats of existing models.

Raptor Riders count as Chaos Space Marine Bikers.


Tactics

The Raptors are equipped with two meltaguns, both for taking out vehicles and knocking out heavy infantry. Having two meltaguns gives an almost guaranteed destroyed result as long as targets fall within range. The power sword and plasma pistol of the veteran sergeant are also very handy to take out armoured opponents in close combat.

It’s always tempting with “bikers” to send them rushing forward. I DON’T do that with these guys. I hold them back behind my lines and send them in to where they are needed after the bolts start flying. That way the enemy doesn’t prioritise this expensive but good unit. Also the enemy vehicles are given time to move into melta range while my guys are still alive.

By holding them back and applying them carefully, this unit can be very very successful.

Spotlight On... Goliath - Space Marine Alpha Level Psyker

Wanting to take my Dinosus Space Marine Battle Company up to 3,000 points for Apocalypse scale games, I decided to add two Baneblade super heavy tanks... with a difference.


What if, I reasoned, I built a diorama that was the same base dimensions as a Baneblade and had all the same abilities but was something else... something kind of cool.


Alpha Level Psykers are beings in the background to Warhammer 40,000 that possess dangerous and lethally powerful psychic abilities. One man could be as powerful as a super heavy tank...


Goliath, a simple Space Marine from the Crimson Blades chapter develops these incredible powers and is put in suspended animation until he is needed. Here we see him levitating in a lightning field he has generated.


He moves like a Baneblade and can shoot out a vast number of psychic blasts each turn equivalent to the weapons on a Baneblade: Battle Cannon thingie, demolisher cannon, lascannons and heavy bolters.


The psychic shields he can throw up are equivalent to the armour and structure points of the Baneblade.


And if he gets killed? A roll on the Catastrophic Damage table is equivalent to his powers going wildly out of control in his death throes.

Best of all, because he is the same size as a Baneblade and uses all the official rules, my opponents tend to let me use him without complaint. He isn't some uber character whose stats I've invented; he's a perfectly legal miniature!

Watch this space to see my other Alpha level Psyker... Golgotha... coming soon.

Incidentally, it's crossed my mind to build these and sell them for people on order. If anyone is interested then let me know...

Now, if you liked this guy then take a look at his brother: Golgotha!


My Ping in TotalPing.com
Music for download